AI Insights · Timothy · April 2022
Top 5 Real-Time Strategy Apps on Android in Dominican Republic, Q1 2022
Explore the performance of the top 5 real-time strategy apps on Android in the Dominican Republic during Q1 2022, including trends in weekly downloads, revenue, and active users.
In Q1 2022, the Dominican Republic saw varied performance across the top 5 real-time strategy apps on the Android platform. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
Clash Royale from Supercell demonstrated a fluctuating yet noteworthy performance throughout the quarter. Weekly revenue peaked at approximately $2.7K in early February, though it saw a decline towards the end of March, ending at around $1.2K. Weekly downloads showed some variation, with a peak of 6.3K in the first week of January and closing the quarter at 6.2K. Active users remained relatively stable, hovering around 75K to 81K.
Art of War: Legions by Fastone Games HK experienced a moderate but stable trend. Weekly revenue started at approximately $500 and saw a low of $190 mid-March, finishing at around $324. Downloads showed a gradual decrease from 550 in early January to 240 by the end of March. Active users also saw a decline from 4.9K to about 3.5K over the quarter.
CATS: Crash Arena Turbo Stars from ZeptoLab had a more varied performance. Revenue saw a peak of $111 in late February but significantly dropped to $6 by the end of March. Downloads were relatively consistent, fluctuating between 11 and 100 weekly, and active users ranged from 687 to 746, ending the quarter at around 560.
TFT: Teamfight Tactics by Riot Games, Inc showed a stable yet modest performance. Revenue peaked at $87 in late January but dropped to $10 by the end of March. Weekly downloads remained low, varying between 26 and 81. Active users were fairly constant, ranging from 1.3K to 1.7K.
Lastly, Might & Magic: Era of Chaos from Ubisoft Mobile Games had a minimal presence in terms of downloads but maintained a small yet steady user base. Revenue showed minor fluctuations, peaking at $73 in late February, and active users remained around 80 to 110 throughout the quarter.
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